Apparently, according to a video message from Martin, there wasn’t enough money in the budget to equip you with all the tools you’ll need to complete your mission, let alone the fuel required to fly back home to Earth. In truth, unlocking these upgrades is surprisingly more fun and exciting than you’d expect, which is all thanks to your ships (somewhat sadistic) A.I and Kindred’s CEO Martin Tweed. As you’d expect, upgrades are mostly about increasing inventory space, weapon damage or unlocking that one vital piece of equipment that you need in order to move onto the next part of the map. Like any open world game, crafting new equipment and upgrades plays a big part in “Journey to the Savage Planet”, with each upgrade opening up new areas to explore on the alien planet. It is now up to you to gather the necessary resources to craft better equipment as you venture forth to discover the secret behind this mysterious tower. However, there are two obstacles in your way: Kindred’s limited budget for your mission and the giant tower of unknown origins. Your assignment is quite simple: explore the planet, do some (questionable) science experiments and determine whether or not the planet is suitable for human colonisation. You take on the role as the newest recruit of Kindred Aerospace, the 4 th best interstellar exploration company and you’ve spent the last seven years in hyper-sleep as your spaceship has flown towards an unexplored planet. By the time players begin their adventure, they will have a very clear idea of what is expected of them and why they’re doing it. “Journey to the Savage Planet” sets the scene and tone of the game pretty quickly with clever writing and comical dialogue. The game combines FPS combat with craftable upgrades to aid players in this comical, co-op open world adventure developed by Typhoon Studios. As the newest to Kindred Aerospace, the 4th best interstellar exploration company in the universe, your job is to collect data and help determine if this planet is suitable for human colonization. Don’t worry, you can still upload your savings after your credits run out or when you sink them.“Journey to the Savage Planet” takes players on a fun and colourful adventure as they explore the uncharted planet AR-Y 26. Restart Javelin as soon as you get at least five fuel sources – and without defeating Teratomo – and you’ll have a short movie with Kindred Aerospace boss Martin Tweed, who scolds you for not finishing your work. In fact, the only way to get a secret ending is to leave the planet before you defeat the final boss Teratomo. You may think that you should go further and beat the boss now. This is done in order to get at least five Javelin fuel sources. We will soon have an Explorer Rank mini tutorial to help you with this part.Īfter that you will need to update the gadget to make your research easier. The reason why you may not notice the end of the secret ending in “Journey to the Savage Planet” is because you need to perform several scientific experiments to improve your researcher rating. How to get a secret ending in Journey to the Savage Planet Today we will tell you about how to get the secret ending in Journey to the Savage Planet. However, there is one thing that you would miss, and it is the secret of the game (joke). Many of them are collectibles such as Javelin Fuel Sources, Alien Tablets, or simply the ability to detect any enemy and plant life that can be scanned. Traveling on Savage Planet has many secrets for you.
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